Posts for the month of November 2010

Vicarious Visions Game Jam

At work, we had our first ever game jam last Saturday.

It's hard to share my team's resulting game, so here's a video:

After the 14 hours, I was exhausted, and it seemed like everything we had worked so hard on had fallen apart. Minutes before the judging we were able to quickly fix some bugs, and I'm pretty happy with the results. It may not look it, but it was a substantial effort to arrive at this from what we started with (not much).

The lesson I took away from this is that the ideal length of time for making a game is less than a year and more than a day. I propose game jams of every length in between to find the sweet spot.