Ludum Dare Compo 33 Post-Mortem

I entered Crab Boss in the Ludum Dare 33 Compo this weekend. The theme was, "you are the monster."

The idea I first started to pursue was basically to make a QWOP-style game where you control a giant crab in a boss fight.

By the time I had a reasonably interesting crab to control, I ended up simplifying the controls a bit and making it a simple action game.

The crab is made using a toy animation system I built as I went. There are no textures in the game. Everything is drawn using combinations of triangles and squares and circles made out of triangles. It probably cost me as much as four hours getting all of that working, but that was all time I did not have to spend drawing, and it lent itself to a unique visual and animation style, so I was happy to do it.

Audio was a huge hassle. For some reason, Audacity would only play back my recordings at the correct speed one in ten times. The result is that levels are all terrible, half of the sounds are made with bfxr while the other half are recorded, and some of the sounds I intended to make are just not there. This probably cost me an hour or two, and since the first two comments I have gotten complained about the volume, I think it is going to hurt my overall score.

But it was fun, and I have yet another little game to show off. I wish any of my coworkers would participate.

  • Posted: 2015-08-24 19:45 (Updated: 2015-12-13 13:22)
  • Categories: code games

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1. anonymous -- 2020-01-30 02:18

Wow, that a good game for sure... tree pruning

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