= The Game = This game is inspired by a lot of games I enjoy. Some friends and I were discussing combining some games and thinking that [http://www.soldat.pl/ Soldat]+[http://www.bzflag.org/ bzFlag]+[http://www.calvinandhobbes.com/ CalvinBall]+... might be fun. I wrote [http://acm.cs.rpi.edu/~cory/archive/documents/flagfu.pdf a short paper] expanding on the ideas as a final project for a class. Finally, I started implementing my ideas with the hopes that other people would find it an interesting and worthwhile venture and that it might provide a solid base for other, more interesting games. [[Image(thumbnail.png,right)]] = The Story = You must learn Kung Fu to protect your family, but the master at the local dojo only wants to teach those best suited for it and willing to learn, so before training can occur, he sends you and others on small challenges to collect balloons of certain colors. Players must demonstrate their skill and willingness by completing more goals than the others. = Playing = 1. Go to the red square and hit tab. 2. Pick up some or all of the balloons shown in the bottom right corner of the screen. 3. Go to step 1. = Controls = The controls are intended to feel mostly like Soldat's controls, which are much like common first person shooter controls. * WADS are used to move the player left and right, up (by jumping), and down. * The left button throws a projectile. In this case, it is a volleyball. * The right mouse button activates wind magic, causing the player to rise. A meter in the bottom left corner of the screen indicates how much wind magic a player has, and it regenerates when not in use. * The tab key interacts with balloons and the monk. Going to the monk at any point will update your goal, which is displayed at the bottom right corner of the screen, to take into account any part of it that you have already completed. At the beginning of the game, it may be useful to head to the monk to find the current goal. = Downloading and Running = I will try to make sure that Windows and Mac OS X binaries exist [http://acm.cs.rpi.edu/~cory/svn/flags/ here] for downloading. There are three executables. The client uses the file settings.txt for configuration. ||'''Name'''||'''Description'''||'''Usage'''|| ||flag||The client. By default, it will try to connect to a server running on the local machine and fail if no connection can be made.||flag [-s host] [-p port] [-n name]|| ||flagd||The server. Tries to load default.ffu as the map, and listens on port 10001.||flagd [-l listenPort] [m mapfile]|| ||fled||The editor. Takes no options.||fled|| = Getting the Source = The subversion repository is located at https://www.unprompted.com/svn/projects/flags/trunk/. To check out a copy, run {{{ svn co https://www.unprompted.com/svn/projects/flags/trunk/ some/local/folder/flags }}} To update a local copy, simply {{{ svn update }}} from ''some/local/folder/flags''. The source and changes can be seen in [http://www.unprompted.com/projects/browser/flags/trunk/ the source browser]. Alternatively, a tarball is created each night in http://acm.cs.rpi.edu/~cory/svn/flags/. = Building = This project requires [http://www.scons.org/ SCons] to build. Run-time dependencies include OpenGL, SDL, SDL_image, SDL_ttf, and SDL_mixer. It should build in Linux and in Windows using the included Visual Studio project. Simply run {{{ scons }}} from the build directory to build ''flag'', the client executable, and ''flagd'', the server executable. = The Editor = There is a [http://acm.cs.rpi.edu/~cory/archive/images/flagfueditor.png level editor] in the editor directory. It requires fltk to build. = Contact = Bother [mailto:flagfu(at)unprompted(dot)com Cory] with any questions about this.