= Notebook Ninja 2 = == Gameplay ideas == * Online multiplayer. Original co-op play had Nick and Cory falling asleep in Prog Lang. Now that Nick and Cory are on opposite sides of the country, they must fall asleep with a network connection nearby. * Ditch the side-scrolling 2-D style of Notebook Ninja, and go for a more 3-D world. Camera follows player around in a logical manner, and can be moved around by the player. Consider similar style to "Final Fantasy Crystal Chronicles" or "God of War" * Jumping. Will enable jumping attacks. * Ground Vehicles?? * Puzzles?? == Weapon ideas == * All classic weapons should be included (Stick, Head, Bazooka) * ''Flail'' - A torso with a leg and head attached. Stick fighter swings it around his head when idle, and of course slams enemies with it. * ''Boomerang'' - Two legs. Thrown forward, and returns to the player. Probably should be weaker than the head, because its an easily reusable projectile. * ''Mace'' - A torso with a head attached. Similar to the stick, but more powerful, longer range, and slower. * ''Scythe'' - Two sticks together, one becomes the pole and the other is the blade at the end. Allows bloody slashing attacks. * Dual wielding for some weapons?? == Enemy ideas == * ''Sheep.'' One complaint about the original was that sheep could not be harmed. * Of course, new enemies make it possible to add an even bigger variety of new weapons. == Links == * [http://tortoisesvn.tigris.org/ TortoiseSVN] - A Nice GUI Windows Subversion Client * https://www.unprompted.com/svn/projects/notebookninja/ - the subversion repository