Changes between Version 1 and Version 2 of Projects/Kung Fu


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Timestamp:
Oct 11, 2005, 10:59:25 PM (19 years ago)
Author:
Cory McWilliams
Comment:

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  • Projects/Kung Fu

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    22This is a game project to explore the idea of "having non-traditional negative feedback for abusing one's power in a game."
    33
    4 The idea is to make a game loosely based off of one of my previous projects based on a story similar to Kung Fu, the televisions series starring David Carradine.  Mainly I want to put together a game where the player has essentially unlimited power but abusing these abilities is discouraged in unusual ways.  Rather than taking damage and dying, since a good Shaolin priest wouldn't be susceptible to these things, I want to set up situations where the player is temporarily restrainted, innocent people get hurt, or maybe even a melancholy-meter meter comes into play and has an effect on the player to help balance out dominant abilities.
    5 
    6 I will probably be fleshing out more ideas here as I have the time.
    7 
    8 == Progression and Story ==
    9 While not the core of the game, I think that tying story into the negative-feedback mentioned above will be the key to making this project worthwhile.  Here's a rough idea of some of the things I'd like to consider.
    10 
    11 Some of the first episodes of the television series go something like this:
    12  * Caine stumbles upon a railroad-building crew worked like slaves.  He is captured and waits for the right time to overcome the oppressors.
    13    * This seems like it could just be a brawl to minimize casualties.
    14  * Caine meets a child and a widowed ranch woman but must leave them when a bounty hunter threatens everyone's safety.
    15    * If it's going to be possible to build up interest in secondary characters, this could simply transfer vulnerability from the player to those that are close to him.
    16    * Lead the attacker away from these innocent people.  Stop him before he hurts anyone.  Things like this could be the goal.  If any of the secondary characters die, make a big deal about it.
    17  * Everyone is greedy over gold.  Caine helps a preacher when he is blinded, and the preacher helps Caine by convinding his grandfather to speak to him.
    18    * This could be a side-mission while fending off attackers.
    19  * Caine hears that his friend is missing, but no one in the town will speak about it.  Caine keeps asking questions and resisting trouble to find the truth.
    20    * Ask enough questions / the wrong people and they go and attack an innocent family out of racism?  Ask the right family and the attackers come after the family?
    21    * This could be another ''defend the family'' type mission.
    22  * Vengence is sought by a woman who was raped, her brother, her father, and friends of the rapist.  Caine finally ends it by denying the father.
    23    * Any generic "chain of vengence."
    24    * Possible solutions would be to remove weapons, kill one person and then defend yourself, block attacks until everyone gives up, ...
    25  * Caine runs into trouble at a ranch where his brother once worked.  A man is threatened for defending Caine's life.  Caine saves the day by proving that he has no fear.
    26    * I like this one because it might be a fun goal to require the player to abuse invincibility to make a point.
    27    * Walk through a pit of snakes.
    28 
    29 == Negative Feedback Ideas ==
    30  * Need something from people in the town - food, information, ... passage to the next town
    31  * Repeatedly thrown in jail.
    32 
    33 Possible ending - a trial?
    34  * Everyone you've affected could show up and speak for/against you.
    35  * Make it as emotional as possible.
    36  * This is the final kick to clinch the "no, you couldn't die, but you did well or poorly" aspect of the game.
    37  * Even if you do well, it should be somber.
     4 * [wiki:Projects/KungFu/GDD Game Design Document]